I'm reading "3D Max bible" by Kelly L. Murdock and I'm stuck at this particle tutorial about creating a jet plane exhaust flames. I'm doing everything right but the result is not what's expected. I even opened his scene and rendered it with one of the two super spray emitter set up by me. The original looks normal but mine not. I compared them side by side and nothing. The only thing I can think of as the reason for the problem is the difference between Max versions. I'm using version 8, the tutorial is for 7. However there are no any changes in the interface of the super spray emitter.
These are the settings for the super spray as written in the book:
Create->Particles>Super Spray
off axis spread value = 20
off plane spread value = 90
emit stop = 100
life = 30
particle size = 5.0
standard particles -> sphere type
for the material editor:
diffuse color button -> particle age map
age 0 = dark red
age 50= dark yellow
age 100 = black
Go to parent -> opacity map button -> Particle MBlur map -> color#1 white -> color#2 black ->sharpness 0.1
assign to emitter
it should look like this: http://a181.ac-images.myspacecdn.com/images01/81/l_3cfbeb27ab9eac3e8bdd2838bdae3eec.jpg[url]
any ideas why is this happening?
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