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Re: Render Truly Interactive Images in 3d Studio Max.
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Re: 3ds max particle flow tutorials-FREE
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Highest rated articles
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Podcast #2: "Pigeon: Impossible."
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Podcast: "Pigeon: Impossible."
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Making of Total Kitchen by abuyhia
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Making of Clep
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Making of Parthenon by Marco Delgado
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Most popular articles
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3ds max: Building House with Box Modeling
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3D Kingdom Materials Pack - November 2005
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Tutorial: Next Gen Vehicle Creation
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Tutorial: Making of Prince NyTael
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Tutorial: Procedural Carpaint
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Interviews
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Artist Profile: John Gatea
Posted by eumel3d at 2008-06-20 14:08:00 with 24318 reads.
John Gaeta channels his unique perspective on experimental photography and CG into filmmaking like no one has seen before. You won't believe your eyes - check it out!
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Interview with Aaron Sims
Posted by eumel3d at 2008-06-17 15:26:36 with 12270 reads.
XSI Base posted a must-read-interview: Character and concept designer Aaron Sims talks about what it means to setup you own studio, the new challenges and what he learned from VFX legends Stan Winston and Rick Baker...
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Interview: Designing the Incredible Hulk
Posted by eumel3d at 2008-06-15 13:54:39 with 16882 reads.
XSIBase had the honour to interview the character designer Aaron Sims. He talks about the production process of The Incredible Hulk and the creative decisions behind the look of the Hulk and Abomination...
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Interview: Digital Artist Marco Rolandi
Posted by eumel3d at 2008-06-11 14:39:12 with 1508 reads.
CGIndia interviewed great upcoming digital artist and ArchViz specialist Marco Rolandi, who talks about his work, fantasies, inspiration, carrier and digital art in general. "We thank him for taking time out from his busy schedule to chat with us."(cgindia)
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Pixar’s Presto - Overview
Posted by eumel3d at 2008-06-11 14:33:34 with 1431 reads.
Bill Desowitz gets a first look at Pixar's new short, Presto. It's a slapstick ode to Warner Bros. and Tom and Jerry toons, in which a turn-of-the-century magician finds himself in a hilarious onstage feud with his hungry rabbit....
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Kung Fu Panda - Production Focus
Posted by eumel3d at 2008-06-06 14:06:17 with 1205 reads.
"A journey of a billion frames begins with talent, characters and a whole lot of effort by the team at DreamWorks." In production since 2003, the film introduces a cast of clothed and furry or feathery animals that never completely sit still, languishing, dreaming, learning, and battling throughout a collection of expansive environments. CGsociety has all the infos!
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Interview with Michael Meyers
Posted by eumel3d at 2008-05-29 04:01:13 with 930 reads.
XSI Base had the chance to talk with CG Car Modeling Supervisor Michael Meyers. He talkes about his involvement in the movie "Speed Racer", what it takes to be a good modeler, the cg industry, XSI and his career; Renderings included!
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Ben Snow: from movie fan to moviemaker
Posted by eumel3d at 2008-05-28 05:01:54 with 965 reads.
It’s a big stretch to imagine that Ben Snow, a young movie fan growing up on a goat farm near Burra Creek, could wind up as visual effects supervisor at Industrial Light & Magic (ILM) for the blockbuster film Iron Man. CGSociety posted an interesting article about his way from movie-fan to moviemaker...
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Interview with David Weinstein
Posted by eumel3d at 2008-05-26 14:24:11 with 681 reads.
With impressive films such as Star Wars, Narnia and the Matrix to his credit David Weinstein, producer, director and animator sits with CG Channel for a in depth discussion about his work, his company Black Sun Entertainment and his upcoming project Digital Apprentice Workshop.
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Interview: Pierre Bourgeot
Posted by eumel3d at 2008-05-25 04:19:33 with 929 reads.
cgchannel had the honour to interview Pierre Bourgeot who currently works for Propaganda Games (Disney Interactive Studios) as a Character Artist. He talks about his inspiration, his creation process, time and the future of ditigal modeling...
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Making of Waiting Something
Posted by mayaTitan at 2008-02-01 02:11:25 with 1001 reads.
"I have carried out this"making of" of my image waiting something to help people that this beginningwith max or with v-ray, or those that are a little more advanced and itinterests them some section of the article. Themotivation of my work is almost always to progress! To learn more and moreevery day. In this inshort have to recognize that the motivation is the girl that appears in here."
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Cemre Ozkurt - 3D Valley's Featured Artist for February 2007
Posted by PiLe at 2007-02-12 06:09:53 with 2006 reads.
Our partner Christa from 3DValley recently published interview with their Featured Artist for February 2007 - Cemre Ozkurt. Take a look...
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Interview with Doug Ikeler
Posted by Eumel3d at 2006-10-28 19:40:31 with 795 reads.
CGChannel interviewed Doug Ikeler, Visual Effects supervisor on Open Season at Sony Pictures Animation. He talks about his role on the latest animated film, Open Season. Read more...
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Interview with Jason Godbey
Posted by Eumel3d at 2006-10-08 16:52:56 with 753 reads.
CGArena interviewed the young and complete self-taught artist Jason Godbey who is mainly working on architectural visualizations...
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3D Valley’s featured artist of October 2006
Posted by Eumel3d at 2006-10-08 09:46:28 with 668 reads.
3dvalley interviewed their featured artist of the month, october 2006, Daniel Moreno. As usual, article is full of his artworks...