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Re: 3ds max 8 Mental Ray Setting configuration
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Highest rated articles
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Podcast #2: "Pigeon: Impossible."
Rated 10 with 1 votes -
Podcast: "Pigeon: Impossible."
Rated 10 with 1 votes -
3dk.org - Bugfix - Wallace-3ds-File
Rated 10 with 2 votes -
Making of Total Kitchen by abuyhia
Rated 10 with 2 votes -
Making of Clep
Rated 10 with 1 votes
Most popular articles
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3D Kingdom Materials Pack - November 2005
18890 since November 8, 2005 -
3ds max: Building House with Box Modeling
16191 since November 11, 2006 -
3D Kingdom Materials Pack - October 2005
9054 since October 10, 2005 -
Maya: Dome Based Lighting by Aziz Khan
7696 since February 13, 2007 -
3D Kingdom Materials Pack - August 2005
7690 since August 5, 2005
Articles
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3DK.org update
Posted by eumel3d at 2008-06-25 13:56:24 with 902 reads.
3DK.org got some urgent updates:
- Quick reply added to the forum
- Shoutbox length increased to 255
Next update on the list:
- Forum attachments
Stay tuned, yours 3DK.org-Team -
Maxwell Render 1.7
Posted by eumel3d at 2008-06-20 14:37:36 with 3768 reads.
Next Limit Technologies is proud to announce the release of an update for its revolutionary rendering software: Maxwell Render version 1.7. This latest update offers several new and vastly improved features...
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Artist Profile: John Gatea
Posted by eumel3d at 2008-06-20 14:08:00 with 4059 reads.
John Gaeta channels his unique perspective on experimental photography and CG into filmmaking like no one has seen before. You won't believe your eyes - check it out!
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Podcast #5: "Pigeon: Impossible."
Posted by eumel3d at 2008-06-18 13:47:42 with 3036 reads.
Who can tell me what's wrong with the eyes in this picture? The 5th episode of the Pigeon: Impossible, podcast from Lucas Martell gives the answer! This time you will get usefull hints on how to create good looking eyes. As usual funny and helpful!
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Tutorial: Making of Prince NyTael
Posted by eumel3d at 2008-06-17 15:39:49 with 6095 reads.
Malanjo, from 3dtotal, spent his rare freetime to write an excellent Making-Of article about his latest masterpiece: Prince NyTael. Software used: 3d Studio MAX and ZBrush...
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Interview with Aaron Sims
Posted by eumel3d at 2008-06-17 15:26:36 with 2130 reads.
XSI Base posted a must-read-interview: Character and concept designer Aaron Sims talks about what it means to setup you own studio, the new challenges and what he learned from VFX legends Stan Winston and Rick Baker...
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Tutorial: Procedural Carpaint
Posted by eumel3d at 2008-06-17 15:20:23 with 5190 reads.
Anselm von Seherr – Thoß wrote a short but good tutorial on how to use After Effects, a post-production-tool, to create stunning effects. It's a small people tutorial on procedural carpaint using 3d Studio MAX and After Effects. Definitely worth a look!
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Podcast #4: "Pigeon: Impossible."
Posted by eumel3d at 2008-06-15 14:30:23 with 1753 reads.
4th podacst from Lucas Martell is available! In this episode of the Pigeon: Impossible podcast, Lucas reveals a few tricks to help speed up the lighting process. As usual he presents and teaches his work in a funny and "easy-to-follow" way. Don't miss it!!
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Tutorial: Next Gen Vehicle Creation
Posted by eumel3d at 2008-06-15 14:08:53 with 6535 reads.
Once again, 3dtotal published a detailed tutorial! This time Valentin Nadolu presents a method of creating a next gen vehicle asset. The difficulty level is medium, so to better understand and use this tutorial, the reader needs to have a basic understanding of the processes involved in modelling and texturing an object in Maya...
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Interview: Designing the Incredible Hulk
Posted by eumel3d at 2008-06-15 13:54:39 with 3520 reads.
XSIBase had the honour to interview the character designer Aaron Sims. He talks about the production process of The Incredible Hulk and the creative decisions behind the look of the Hulk and Abomination...
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Prince of Persia - Official Trailer online!
Posted by eumel3d at 2008-06-12 12:37:06 with 1263 reads.
Ubisoft is working on a new "Prince of Persia" that is scheduled to release towards the end of 2008. Now they have posted a first official trailer that shows stunning effects and introduces Elika, a deadly ally. 3DK.org has the short trailer and links to the official sites...
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Podcast #3: "Pigeon: Impossible."
Posted by eumel3d at 2008-06-11 14:55:24 with 2058 reads.
All good things are three. Today 3DK.org shows you the 3rd podcast from Lucas Martell. In this episode of the Pigeon: Impossible podcast, he gives us a behind-the-scenes look at the lighting design of his upcoming short, as well as a brief tutorial on how multiple lighting passes were used to build the visual look of the film.
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Interview: Digital Artist Marco Rolandi
Posted by eumel3d at 2008-06-11 14:39:12 with 574 reads.
CGIndia interviewed great upcoming digital artist and ArchViz specialist Marco Rolandi, who talks about his work, fantasies, inspiration, carrier and digital art in general. "We thank him for taking time out from his busy schedule to chat with us."(cgindia)
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Pixar’s Presto - Overview
Posted by eumel3d at 2008-06-11 14:33:34 with 418 reads.
Bill Desowitz gets a first look at Pixar's new short, Presto. It's a slapstick ode to Warner Bros. and Tom and Jerry toons, in which a turn-of-the-century magician finds himself in a hilarious onstage feud with his hungry rabbit....
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Tutorial: Basic Lighting with Maya
Posted by eumel3d at 2008-06-11 14:15:06 with 1413 reads.
Sean Hewitt wrote a tutorial covering some basics of lighting in Maya, utilising Mental Ray. He explains the concept of 3-point lighting, how to set it up and how to use it in your projects. Even users of other 3d-packages should not miss that tutorial as it gives good software-independent hints...
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Podcast #2: "Pigeon: Impossible."
Posted by eumel3d at 2008-06-09 14:53:27 with 1509 reads.
Second Podcast from Lucas Martell is available on 3DK.org. In this episode of the Pigeon: Impossible podcast, Lucas Martell gives us a behind-the-scenes look at the evolution of the story for his upcoming short. For more information on the film be sure to visit the Pigeon: Impossible Blog...
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Making of the Female Zombie
Posted by eumel3d at 2008-06-09 14:08:50 with 3012 reads.
3dtotal added a new Making-Of to their collection. This time Gary Newman explains how he did his latest artwork: The Female Zombie. This Making-Of shouldn’t be seen as a step-by-step as Gary only hints at some of the processes used.
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Madagascar: Escape 2 Africa Trailer
Posted by eumel3d at 2008-06-08 13:20:07 with 788 reads.
All the loveable characters are back! - Alex the lion, Marty the zebra, Melman the giraffe and Gloria the hippo, King Julien, Maurice and the penguins - in "Madagascar: Escape 2 Africa." Watch the teaser trailer...
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Podcast: "Pigeon: Impossible."
Posted by eumel3d at 2008-06-07 04:17:16 with 1928 reads.
Lucas Martell spent the last four years (togehter with over 100 artists, musicians, and animators) on an ambitious project named: "Pigeon Impossible". 3DK.org presents you the first in a series of podcasts for this upcoming short film. In this episode, Lucas discusses the production process and the one rule that can't be broken...
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Tutorial: Making of Surprise
Posted by eumel3d at 2008-06-06 15:19:02 with 1749 reads.
CG-Artist Guido Zatti found some time and wrote an excellent Making-Of article. On 3 pages he explains how he used MAX and ZBrush to create his funny artwork called Surprise.
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Kung Fu Panda - Production Focus
Posted by eumel3d at 2008-06-06 14:06:17 with 483 reads.
"A journey of a billion frames begins with talent, characters and a whole lot of effort by the team at DreamWorks." In production since 2003, the film introduces a cast of clothed and furry or feathery animals that never completely sit still, languishing, dreaming, learning, and battling throughout a collection of expansive environments. CGsociety has all the infos!
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Tutorial: Making of Urban
Posted by eumel3d at 2008-06-05 08:49:57 with 2587 reads.
And another Making-Of. This time Somogyi Donat describes how he did his latest picture: Urban; using 3dsmax and Photoshop.
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Tutorial: Making of Assassin
Posted by eumel3d at 2008-06-05 05:55:20 with 2793 reads.
CG-Artist Plamen Iliev wrote a detailed Making-Of about his latest masterpiece Assassin. On 6 pages he explaines how he used 3ds Max 9/2008, ZBrush 3.1, BodyPaint and Photoshop to create a unique 3d-character.
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Tutorial: Making of Italian Creek
Posted by eumel3d at 2008-06-04 04:30:05 with 1436 reads.
3dm3 posted a very well explained Making-Of. IcemanJ explains how he created his masterpiece Italian Creek. Although this Making-Of is not a step by step tutorial and covers only the most interesting parts of the production, it is definitely worth a look...
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3ds Max Design 2009
Posted by eumel3d at 2008-06-03 09:51:29 with 793 reads.
CGSociety.org posted an interesting article about Autodesk’s latest release of 3ds Max. An architectural visualization expert explaines the difference between 3ds Max Design 2009 and 3ds Max 2009 and takes Autodesk 3ds Max Design 2009 through its paces.
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Making of PhotoRealistic Actress In 3D
Posted by eumel3d at 2008-06-03 05:40:52 with 2595 reads.
CGIndia posted a free tutorial for Maya Users. The tutorials is created by CG Artist MAX Wahyudi who explains how to create a "PhotoRealistic Actress In 3D using Autodesks Maya". The tutorial is focused on intermediate users...
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Making of "The Legends" Jeep Willys MB
Posted by eumel3d at 2008-06-02 14:48:22 with 1306 reads.
Rasyid Ridha also known as XtremeTm worte a short making-of article about his lates work: Jeep Willys MB. He used XSI for basic compositing and all the models, Maxon Bodypaint for unwrap and texturing and Adobe Photoshop for post-production including the final composite, some painting and other tweaking...
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3dk.org - Bugfix - Wallace-3ds-File
Posted by eumel3d at 2008-06-02 14:35:58 with 1048 reads.
We fixed the download-link of the very famous cartoon character - Wallace, which is ready for animation. We are sorry for any inconveniences that this bug may have caused, and ask you to report any errors on the forum so that we can fix them.
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Big Buck Bunny movie files released!
Posted by eumel3d at 2008-06-02 07:03:28 with 643 reads.
Big Buck Bunny (code-named Peach) is a short animated film done with the free software Blender. It can be downloaded for free in various file-formats (including full-HD!).
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Software Blender 2 46
Posted by eumel3d at 2008-06-01 13:59:43 with 290 reads.
The work of the past half year has resulted in a greatly improved feature set, now released as Blender 2.46. For those of you who do not know what Blender is: Blender is a 3D animation program released as free software!
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Animation: Star Wars - The Clone Wars
Posted by eumel3d at 2008-06-01 12:52:32 with 834 reads.
A new era of Star Wars entertainment begins in 2008 when Star Wars: The Clone Wars, from creator George Lucas, premieres as an all-new feature film in August, followed by the television series debut in the fall. Watch the two-minute preview of the animated adventure today!
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Video Tutorial: Modeling Female Face
Posted by eumel3d at 2008-05-31 14:03:21 with 3270 reads.
3d-artist Giorgio Luciano did an excellent video-tutorial for 3dsmax-users. In 1 hour 9 minutes he explains how to create a female head. The video covers all small details from start in photoshop to the final poly-model in 3dsmax. You can't find a better free video tutorial for female face modeling...
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3dk.org - Bugfix - MaterialPacks
Posted by eumel3d at 2008-05-29 16:14:17 with 4953 reads.
We fixed all the download-links in our material-section. All 4 Material-Packages (~150materials) can be downloaded again. We are sorry for any inconveniences that this bug may have caused, and ask you to report any errors on the forum so that we can fix them.
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Interview with Michael Meyers
Posted by eumel3d at 2008-05-29 04:01:13 with 472 reads.
XSI Base had the chance to talk with CG Car Modeling Supervisor Michael Meyers. He talkes about his involvement in the movie "Speed Racer", what it takes to be a good modeler, the cg industry, XSI and his career; Renderings included!
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Tutorial: Making of Rapture
Posted by eumel3d at 2008-05-28 05:19:42 with 2059 reads.
Brajan Martinovic wrote an excellent making of article about his latest work Rapture. Not only 3dMax users will find usefull informations for their own projects, as lots of screencaps show his work in progress...
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Ben Snow: from movie fan to moviemaker
Posted by eumel3d at 2008-05-28 05:01:54 with 487 reads.
It’s a big stretch to imagine that Ben Snow, a young movie fan growing up on a goat farm near Burra Creek, could wind up as visual effects supervisor at Industrial Light & Magic (ILM) for the blockbuster film Iron Man. CGSociety posted an interesting article about his way from movie-fan to moviemaker...
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Contest: IT'S ART Challenge - "We Humans"
Posted by eumel3d at 2008-05-27 08:06:23 with 346 reads.
From May 22nd to October 15th, IT’S ART will be organizing a contest called “We Humans”. In either 2D or 3D, you must try to describe what sort of situation, real or imaginary, these few words can inspire you to create. More than $21.000 prizes are waiting for you...
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Animation: Resident Evil - Degeneration
Posted by eumel3d at 2008-05-26 15:05:12 with 1297 reads.
At the moment Capcom and Sony Pictures work on a full cg-movie: Resident Evil - Degeneration where the story should be very close to the well known Survival-Horror-Games. Now, a first trailer is online and definitely worth a look!
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Interview with David Weinstein
Posted by eumel3d at 2008-05-26 14:24:11 with 253 reads.
With impressive films such as Star Wars, Narnia and the Matrix to his credit David Weinstein, producer, director and animator sits with CG Channel for a in depth discussion about his work, his company Black Sun Entertainment and his upcoming project Digital Apprentice Workshop.
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Tutorial: 'Making of Ready to Fly'
Posted by eumel3d at 2008-05-25 04:43:41 with 2140 reads.
3dtotal posted a very well explained "making of"-article. Adrian Baluta shows us how he created his latest master-piece called Ready to Fly. Lots of screen-caps and usefull hints are waiting...
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Interview: Pierre Bourgeot
Posted by eumel3d at 2008-05-25 04:19:33 with 428 reads.
cgchannel had the honour to interview Pierre Bourgeot who currently works for Propaganda Games (Disney Interactive Studios) as a Character Artist. He talks about his inspiration, his creation process, time and the future of ditigal modeling...
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Tutorial: Fear of the Dark
Posted by eumel3d at 2008-05-25 03:24:04 with 1558 reads.
CGSociety posted a short making of aticle that was done by master Artist Patrick Beaulieu. He takes us on his creature creation tour for the Strange Behavior CGChallenge and EXPOSÉ 6’s ‘Fear of the Dark’. He used 3ds Max, Photoshop, Mental ray, Mudbox and Hair FX to create a unique character.
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Gfxcube.com Competition
Posted by mayaTitan at 2008-04-20 14:33:55 with 1747 reads.
Open Free 3D Mini Cooper S Moddeling competiton on gfxcube.com, winner recieves and interview/article on there work.
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Genetica 3.0 Announced
Posted by mayaTitan at 2008-04-12 06:00:51 with 2717 reads.
Spiral Graphics Inc. has announced Genetica 3.0, a powerful new version of its popular seamless texture and graphics application. A video showcasing the major features to be introduced in Genetica 3.0 is available at http://www.spiralgraphics.biz/genetica/gen3announce.htm The new version will add powerful vector drawing tools, making it the first application to offer industry-strength drawing capability that has been tailored to the needs of texture artists...
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Contest : TDT3D Architectural / 3D RT
Posted by mayaTitan at 2008-03-29 07:55:22 with 2297 reads.
Great contest of monumental Ancient and/or Medieval Asian Historical Architecture ! The goal of this contest is to promote the wonders of the Ancient and/or Medieval Asian Historical Architecture ! Like historical reconstitutions, Angkor city, Matsumoto castle, Hiroshima castle, Tandrok monastery,... your project must be based on an existing or has existed architecture, your are free to add some personnal creativity but you must keep original context and history !
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VIDEO Tutorial: Camera Projection
Posted by mayaTitan at 2008-03-29 07:41:20 with 5575 reads.
This video is about creating a camera projection (camera map per pixel) for an animation with pointing photo realism and maintaining rendering speed with Mental Ray in 3dsmax..Video has no sound but I believe everything is clear without the sound. 30 minutes 106 mb quicktime.
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Cloth Simulation: Controlling it with Weight Maps
Posted by mayaTitan at 2008-03-29 07:33:07 with 4585 reads.
While I was working on an animation project, I was struggling a little bit on how to get a localized effect on getting cloth simulation to work on a character. So, I took a small hiatus on my own character and opened and old scene to test my theory on a way to control my cloth. A lot of artists like me having tried many different ways to get cloth simulation working and have struggled constantly.
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HDRI in Lightwave
Posted by mayaTitan at 2008-03-29 07:28:02 with 1775 reads.
"This tutorial has been written to serve Hyperfocal Design's customers who are using their HDRI sky textures, but can be just as easily used for other HDRI environments."
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Exclusive 'Alone In The Dark' Trailer
Posted by mayaTitan at 2008-03-29 07:24:02 with 955 reads.
Exclusive 'Alone In The Dark' Trailer
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3DKingdom is Hiring!
Posted by PiLe at 2008-03-23 12:48:33 with 4429 reads.
Dear members and visitors, We are looking for experienced tutorial writers for packages such as 3DS Max, Maya, Zbrush, Lightwave and SoftimageXSI. If you are an expert user of any of the above packages, and can write well please contact us. We'd love to hear from you.
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Create Realistic Head
Posted by mayaTitan at 2008-03-18 20:11:37 with 5462 reads.
In this tutorial by Steve Jubinville learn how to create a realistic head using ZBrush and Softimage XSI
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Ford "Ice" Animation
Posted by mayaTitan at 2008-03-18 20:09:06 with 2931 reads.
Ford "Ice" is the latest spot to come out of Hatch Studios Ltd. featuring computer generated vehicles, environments and VFX shots produced in full 1080P HD.
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There are more than 10,000 steps to making history.
Posted by mayaTitan at 2008-03-17 05:27:24 with 2298 reads.
Creating life is just not as easy as it used to be, especially when you can practically feel its breath on your face from a high def image 80 feet wide.
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Video Tutorial: Interior Lighting by using Mental Ray
Posted by mayaTitan at 2008-03-17 05:19:02 with 4812 reads.
"This video tutorial is created by artist Mahmoud Keshta in 3ds max by using Mental Ray. In this 12 minutes video tutorial (without sound) will explain you how to use Sunlight, Skylight in the daylight interior scene and render through mental ray."
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Making of The Death Of A Bird
Posted by mayaTitan at 2008-03-11 06:25:23 with 3432 reads.
The Scene was modeled in Autodesk 3D Max 9. The whole idea was to model a bird cage as a part of modeling practice.
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Making of Wood/Concrete WC
Posted by mayaTitan at 2008-03-11 06:21:28 with 3522 reads.
by rip "This was a client work, and we ask me to create a simple and modern Bathroom with similar lines as the exterior house (FIG. 1), very simple and with a lot of concrete and Wood."
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Making of The Fall Scarecrow
Posted by mayaTitan at 2008-03-11 06:19:14 with 1703 reads.
by Christopher Tackett At the start of this project I wasn’t sure if I wanted to render it in Lightwave or Zbrush. I probably could have created a slightly better rendering with Lightwave since it would have more accurate shadows. But during some early Zbrush test renderings of the scene I felt I was getting great results from the Zbrush rendering engine.
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Ford "Thrill Ride"
Posted by mayaTitan at 2008-03-11 06:16:37 with 1052 reads.
Ford "Thrill Ride" is the latest spot created at Hatch Studios Ltd., directed by Richard Rosenman and Larissa Ulisko.
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Glowing Material with Mental Ray
Posted by mayaTitan at 2008-03-11 06:12:49 with 3455 reads.
by Florence Design Academy Glowing materials are very useful to create light effects. For example a neon-light effect. This kind of material is a light-emitting material. It will create light and shadows like an Omni Light. (For this material you must use Mental Ray).
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Making of Total Kitchen by abuyhia
Posted by mayaTitan at 2008-03-03 07:18:49 with 6385 reads.
"Hello, my name is Mohamed AbuYhia, I am from Egypt. I have been taken a lot of time for this design, after that long time also for making a library for taking out the Total kitchen."
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Making of ruins by Lukasz Szeflinski
Posted by mayaTitan at 2008-03-03 07:17:46 with 2801 reads.
"This time I wanted to concentrate on proper texturing and realism. It took me 5 months of my free time to create this scene. My main goal was to recreate the already existing environment in 3d as accurately as possible to achieve a high degree of realism, just like in the movie production. I knew from the beginning that for this work, in order to achieve the intended realism, I would have to put emphasis on textures."
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Modifier substitute
Posted by mayaTitan at 2008-03-03 07:15:41 with 1939 reads.
A basic 3dsmax tutorial about the substitute modifier.
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At the 2008 Game Developers Choice Awards, Portal takes the Game of the Year.
Posted by mayaTitan at 2008-03-03 07:12:49 with 454 reads.
"In the vast Esplanade Room of the Moscone Center here in San Francisco, the Game Developers Choice Awards were held in front of a seriously huge crowd just a few short hours ago. This Award night is such a professional and slick ceremony now, this year lifted by some great speeches, and bookended by a few very funny video spiels by The Escapist and of course supported by some cool presenters."
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Havok unveils Cloth and Destruction tools to control cloth behavior and crushing blows
Posted by mayaTitan at 2008-03-03 07:07:50 with 492 reads.
"Havok has unveiled Havok Cloth and Havok Destruction at the 2008 GDC. Available for the first time in mid-2008, these two products provide artists with dramatically increased control over interactive cloth and destructible objects within games. At present, there are over 200 games on the market featuring Havok’s physics software."
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Compositing Part 2
Posted by mayaTitan at 2008-03-03 07:03:46 with 1574 reads.
"This is the 2nd part of this guide, more 'how' than 'what' from the first part. I've just realised how long ago it was now when I wrote the first part nearly 6 months, time flies these days :)."
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Compositing Part 1
Posted by mayaTitan at 2008-03-03 07:01:43 with 2088 reads.
"Before I start I should say that this is based on what I know and learnt from people at uni, and at work, and the internet. Other people you may learn from prefer more or less passes etc. for more control or to save on excess files - so just keep in mind there are usually different ways to do things all with their own advantages and disadvantages (and don't blame me)."
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NodeJoe
Posted by mayaTitan at 2008-03-03 06:55:48 with 425 reads.
NodeJoe is a schematic material editor realized as a plugin for 3dsmax™ that allows you a quick, clear and easy way of working with textures and materials. It uses the 3dsmax™ internal data structures to provide compatibility with all the materials and textures that work with 3dsmax™.
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Another Full Iron Man Trailer Launches
Posted by mayaTitan at 2008-03-03 06:52:57 with 571 reads.
Just when you thought this incredible day was over, Iron Man decides to drop in and make one hell of an appearance! A brand new two-and-a-half minute trailer for Iron Man has just launched over at MySpace and it's epic. Iron Man is directed by Jon Favreau, of Zathura and Elf previously. The movie was written by Art Marcum, Matt Holloway, Mark Fergus (Children of Men, First Snow), and Hawk Ostby (Children of Men, First Snow). Iron Man hits theaters everywhere this summer on May 2nd. The latest poster for Iron Man is featured below.
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NUKE 5 is Released
Posted by mayaTitan at 2008-03-03 06:50:17 with 367 reads.
Nuke is a powerful compositing application that delivers unparalleled speed, an efficient multi-channel scanline rendering engine, and a first-class feature set that is unrivalled in the desktop market. If you are in the business of creating high-quality digital images Nuke is a production proven visual effects tool that brings speed, functionality and flexibility to your VFX pipeline.
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Making of Compass by Volkan..K
Posted by mayaTitan at 2008-02-19 19:05:22 with 2885 reads.
"Hi everybody, I am Volkan KACAR. I am glad to share the development process of my last work, ‘Compass and Paperclip’ – I hope you like it!"
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CGWhat - Damaged Robot
Posted by mayaTitan at 2008-02-19 19:02:34 with 1135 reads.
CGWhat has just released a new Tutorial how to Model a Damaged Robot http://www.cgwhat.com/tutorials.htm?tid=24 next free tutorial is how to model a character from the Bee Movie how cool is that.
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“Ancient Times” 3D Challenge
Posted by mayaTitan at 2008-02-19 18:57:10 with 593 reads.
CGArena is proud to present “Ancient Times” 3D Challenge, 15 Feb 2008 - 28 Apr 2008, sponsored by Pixologic, Craft Animations, iZ3d, N-Sided, Hyperfocal Design, ambientLight, Polyboost and Noesis Interactive. Express your creative ideas in a new and interesting way.
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finalF/X for 3ds Max 9 and 2008 Update Available
Posted by mayaTitan at 2008-02-19 18:53:13 with 1374 reads.
(Boston – February 15th, 2007) - cebas Computer, maker of finalRender®, today announced the release of finalF/X update for 3ds Max versions 9 and 2008. All users that purchased a finalF/X plugin within the last 2 months will get this update for free.
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Autodesk Launches 3ds Max 2009 and Introduces 3ds Max Design
Posted by mayaTitan at 2008-02-19 14:05:06 with 1026 reads.
"Every design has a story to tell," explained Marc Petit, senior vice president, Autodesk Media & Entertainment. "Entertainment technology enables design professionals to explore ideas, validate concepts and communicate design intent. It allows them to experience their designs before they are real."
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Making of Dead City
Posted by mayaTitan at 2008-02-12 02:27:40 with 4961 reads.
'Making of Dead City ' by Andrzej Majewski "" Dead City" is one of the fourteen locations which I'm preparing for my music clip. I don't want to say too much about the story, because some things can change (there's still a lot of work to do) and - what is more important - I might kill the punch line."
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Making of The Devil
Posted by mayaTitan at 2008-02-12 02:25:49 with 3133 reads.
"One day I was taking photos around Lisbon , and I came across some beautiful stone statues in the middle of lakes set in some of the city's most beautiful parks. Later, I came across another fountain in a square, which had three of those classic angel-like figures standing below. Taking this photo as reference, setting it in the mood I had witnessed before at the park and adding a malevolent twist I decided to make the painting entitled "Fountain of Hell"."
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2008 Prix Ars Electronica Competition
Posted by mayaTitan at 2008-02-12 02:22:38 with 617 reads.
Call for Entries has been announced for 2008 Prix Ars Electronica Competition and the deadline is March 7, 2008.
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Trailers for new Pixar movie
Posted by mayaTitan at 2008-02-10 04:32:57 with 2504 reads.
Trailers for new Pixar movie. More info at: http://disney.go.com/disneypictures/wall-e/
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Softimage Unveils 2008 Education Program
Posted by mayaTitan at 2008-02-10 03:51:28 with 593 reads.
Softimage Graduate program: any student graduating from a Softimage Education Partner institution (offering a diploma or degree program) will receive a free, one-year commercial license of XSI.
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Outer Glance
Posted by mayaTitan at 2008-02-08 04:28:54 with 1410 reads.
An Outer Glance, an animated short by Sebastia Mesquida.
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Microsoft now owns Truespace
Posted by mayaTitan at 2008-02-08 04:26:02 with 1004 reads.
Following on December's announcement that the UK's Multimap is now part of Microsoft, I'm really excited to share the news that the Virtual Earth team has grown once again.
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Making of Abandoned building
Posted by mayaTitan at 2008-02-08 04:17:58 with 3881 reads.
"This work is one of most interesting images I ever did. The idea was a vision from my mind for abandoned building."
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Making of the Fruit Tarts
Posted by mayaTitan at 2008-02-08 04:14:26 with 1978 reads.
In this detailed tutorial learn how to create a photorealistic food using Maya, Photoshop and Mental Ray.
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CGArena Feb - Mar 2008 Issue - Available Now
Posted by mayaTitan at 2008-02-08 04:10:13 with 860 reads.
Feb-Mar 2008 Issue Articles: Interview with Matthieu Roussel, Photoshop: Making of Black Bashi-Bazouk, After Effects: Radar Screen, 3ds Max: Making of Hell Yeah, Maya: Making of Quiet Room, Gallery - Showcase of latest 3D inspiring art, 3D Challenge: Ancient Time (15th Feb - 28th Apr 2008)
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The Hopeful Future of High Dynamic Range Imaging
Posted by mayaTitan at 2008-02-08 04:01:34 with 1196 reads.
by Greg Ward. This paper offers an overview of the challenges and opportunities presented by high dynamic range (HDR) imaging. We examine the length of the imaging pipeline, from creation and storage through image editing and viewing, and discuss how each stage is affected by a move to HDR.
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Making of Clep
Posted by mayaTitan at 2008-02-05 17:05:43 with 3807 reads.
"Hello everyone! Clep is one of my latest projects and here i'm gonna explain some techniques that i used to create this image."
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Enhance:XSI - Advanced Presets
Posted by mayaTitan at 2008-02-05 17:03:02 with 1956 reads.
"As requested we are now developing sets of more advanced presets for Enhance:XSI (see www.shaders.co.uk for more information on Enhance:XSI). The first set, Stones Volume One is now available and can be downloaded from the secure server by any registered Enhance:XSI owners. Here are examples from the first volume."
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Adobe and MAXON Present the Power Integration Tour
Posted by mayaTitan at 2008-02-05 16:19:02 with 281 reads.
NEWBURY PARK, Calif. — MAXON Computer USA, the developers of CINEMA 4D and BodyPaint 3D, today announced the 2008 schedule of its highly anticipated Power Integration Tour. The tour is a joint road show with Adobe Systems Incorporated that highlights the ease of integrating MAXON CINEMA 4D 3D software with Adobe(R) Creative Suite(R) 3 Production Premium for a powerful 2D/3D cross platform solution. Representatives from both companies will present a range of dynamic visual effects and compelling motion graphics presentations geared to creative professionals seeking to integrate these two industry leading software applications into film, video, DVD, Web, and mobile device pipelines. The Power Integration Tour kicked-off in seven markets in 2007, drew over 1,500 participants and was deemed an overwhelming success by attendees and industry notables.
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The123D.com announces the release of their latest model library.
Posted by mayaTitan at 2008-02-05 16:05:54 with 612 reads.
The123D.com announces the release of their latest model library. The Antiques Kit is a collection of over 60 high quality finely detailed & textured 3D models to add richness to your antique style visualization projects.
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Nvidia to acquire Ageia Technologies
Posted by mayaTitan at 2008-02-05 16:03:23 with 262 reads.
SANTA CLARA, CA — FEBRUARY 4, 2008 — NVIDIA (Nasdaq: NVDA), the world leader in visual computing technologies and the inventor of the GPU, today announced that it has signed a definitive agreement to acquire AGEIA Technologies, Inc., the industry leader in gaming physics technology. AGEIA's PhysX software is widely adopted with more than 140 PhysX-based games shipping or in development on Sony Playstation3, Microsoft XBOX 360, Nintendo Wii and Gaming PCs. AGEIA physics software is pervasive with over 10,000 registered and active users of the PhysX SDK.
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The Eye: A Fresh VFX Transplant
Posted by mayaTitan at 2008-02-05 16:00:16 with 1611 reads.
Thomas J. McLean goes to The Eye doctor, Asylum, to find out all about the creepy vfx for this latest Americanization of an Asian horror hit.
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Nightfall
Posted by mayaTitan at 2008-02-02 04:55:02 with 2280 reads.
"Once upon a time, somewhere in space... there was a huge ring world and its artificial sun. A beautiful queen watched over this unique place. But one day, a dark lord falls in love with her. More than any other things in universe he desires the precious queen of the ring. He encircles her home world with his gigantic space fleet and finally starts a direful attack with the only intention to conquer the beautiful queen for himself." Nightfall is short animated 11 minutes movie, made by Valentin Schwind. You might want to check it out.
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Pixar Releases RenderMan® Certified Courseware
Posted by mayaTitan at 2008-02-01 02:24:04 with 453 reads.
The official production focused RenderMan resource for schools and studios EMERYVILLE, CA — (January 22nd, 2008) Pixar Animation Studios today released the first version of its RenderMan Certified Courseware created in association with Escape Studios. With contributions from the world's most accomplished visual effects and feature animation studios, Pixar's RenderMan Certified Courseware is the perfect educational resource for everyone from the beginner to the advanced professional.
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Making of Waiting Something
Posted by mayaTitan at 2008-02-01 02:11:25 with 575 reads.
"I have carried out this"making of" of my image waiting something to help people that this beginningwith max or with v-ray, or those that are a little more advanced and itinterests them some section of the article. Themotivation of my work is almost always to progress! To learn more and moreevery day. In this inshort have to recognize that the motivation is the girl that appears in here."
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Making of Modified Megane
Posted by hp at 2008-01-14 18:19:15 with 5119 reads.
The “Modified Megane” project started as a personal challenge to improve my skills in modeling. The car modeling was one of my greatest handicaps ever, so I thought it was the right moment to prove my skills. I choose the Renault Megane as it's one of my favorite cars, in fact I have one and could get as many reference pictures as I needed. For the development of this project I used 3dsMax 9 and Vray. The next step was to find some blueprints with were good enough quality and more information about spoilers, rims,... In the beginning, my idea was to perform only the modeling of the car, but when I finished, I decided to make a single render with a extremely simple environment that did'nt subtracted importance to the car itself. Let us see how I created the "Modified Megane."
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3D Kingdom downtime
Posted by hp at 2007-05-17 02:45:31 with 1263 reads.
You may have wondered why 3D Kingdom has been down for the past two days. Our server has been compromised and we were unable to even access the server.
We are finally back up and will be moving to a new and faster server. By then we expect to have the security bugs sorted out so that this does not happen again.
We are sorry for any inconvenience this has caused. -
Maya: Dome Based Lighting by Aziz Khan
Posted by PiLe at 2007-02-13 08:58:33 with 7696 reads.
3DK member Aziz Khan (better known as aziz3d) submited his latest tutorial which is about Dome Based Lighting in Maya 8.0. This is very simple and time-effective method of rendering your 3d models so they feel almost like real...
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Project Setup/Management and Quality Assurance for Small Business
Posted by PiLe at 2007-02-12 06:20:03 with 1730 reads.
This tutorial is dedicated to freelancers and technical directors in smaller companies who aren't blessed with an alienbrain server and haven't set up Asset Tracking yet. It covers Project Setup with a VERY handy slightly modified script by Ross Marshall and quality assurance for a consistent production if you take some steps to heart...
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Cemre Ozkurt - 3D Valley's Featured Artist for February 2007
Posted by PiLe at 2007-02-12 06:09:53 with 1487 reads.
Our partner Christa from 3DValley recently published interview with their Featured Artist for February 2007 - Cemre Ozkurt. Take a look...
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History and Future of V-Ray
Posted by PiLe at 2007-02-12 06:03:35 with 0 reads.
CGIndia recently published a rather interesting article about History and Future of V-Ray - a 3rd party render engine, if not *the* render engine for 3d studio max...