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Re: Dodge SRT4 WIP
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Re: Bug reports
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Re: Which model is a better Rafael Nadal?
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Highest rated articles
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Podcast #2: "Pigeon: Impossible."
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Podcast: "Pigeon: Impossible."
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3dk.org - Bugfix - Wallace-3ds-File
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Making of Total Kitchen by abuyhia
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Making of Clep
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Most popular articles
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3D Kingdom Materials Pack - November 2005
19784 since November 8, 2005 -
3ds max: Building House with Box Modeling
17676 since November 11, 2006 -
3D Kingdom Materials Pack - October 2005
9604 since October 10, 2005 -
3D Kingdom Materials Pack - August 2005
8274 since August 5, 2005 -
Maya: Dome Based Lighting by Aziz Khan
8221 since February 13, 2007
Articles
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Making of ruins by Lukasz Szeflinski
Posted by mayaTitan at 2008-03-03 07:17:46 with 2915 reads.
"This time I wanted to concentrate on proper texturing and realism. It took me 5 months of my free time to create this scene. My main goal was to recreate the already existing environment in 3d as accurately as possible to achieve a high degree of realism, just like in the movie production. I knew from the beginning that for this work, in order to achieve the intended realism, I would have to put emphasis on textures."
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Modifier substitute
Posted by mayaTitan at 2008-03-03 07:15:41 with 2068 reads.
A basic 3dsmax tutorial about the substitute modifier.
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At the 2008 Game Developers Choice Awards, Portal takes the Game of the Year.
Posted by mayaTitan at 2008-03-03 07:12:49 with 484 reads.
"In the vast Esplanade Room of the Moscone Center here in San Francisco, the Game Developers Choice Awards were held in front of a seriously huge crowd just a few short hours ago. This Award night is such a professional and slick ceremony now, this year lifted by some great speeches, and bookended by a few very funny video spiels by The Escapist and of course supported by some cool presenters."
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Havok unveils Cloth and Destruction tools to control cloth behavior and crushing blows
Posted by mayaTitan at 2008-03-03 07:07:50 with 528 reads.
"Havok has unveiled Havok Cloth and Havok Destruction at the 2008 GDC. Available for the first time in mid-2008, these two products provide artists with dramatically increased control over interactive cloth and destructible objects within games. At present, there are over 200 games on the market featuring Havok’s physics software."
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Compositing Part 2
Posted by mayaTitan at 2008-03-03 07:03:46 with 1673 reads.
"This is the 2nd part of this guide, more 'how' than 'what' from the first part. I've just realised how long ago it was now when I wrote the first part nearly 6 months, time flies these days :)."
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Compositing Part 1
Posted by mayaTitan at 2008-03-03 07:01:43 with 2245 reads.
"Before I start I should say that this is based on what I know and learnt from people at uni, and at work, and the internet. Other people you may learn from prefer more or less passes etc. for more control or to save on excess files - so just keep in mind there are usually different ways to do things all with their own advantages and disadvantages (and don't blame me)."
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NodeJoe
Posted by mayaTitan at 2008-03-03 06:55:48 with 457 reads.
NodeJoe is a schematic material editor realized as a plugin for 3dsmax™ that allows you a quick, clear and easy way of working with textures and materials. It uses the 3dsmax™ internal data structures to provide compatibility with all the materials and textures that work with 3dsmax™.
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Another Full Iron Man Trailer Launches
Posted by mayaTitan at 2008-03-03 06:52:57 with 603 reads.
Just when you thought this incredible day was over, Iron Man decides to drop in and make one hell of an appearance! A brand new two-and-a-half minute trailer for Iron Man has just launched over at MySpace and it's epic. Iron Man is directed by Jon Favreau, of Zathura and Elf previously. The movie was written by Art Marcum, Matt Holloway, Mark Fergus (Children of Men, First Snow), and Hawk Ostby (Children of Men, First Snow). Iron Man hits theaters everywhere this summer on May 2nd. The latest poster for Iron Man is featured below.
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NUKE 5 is Released
Posted by mayaTitan at 2008-03-03 06:50:17 with 381 reads.
Nuke is a powerful compositing application that delivers unparalleled speed, an efficient multi-channel scanline rendering engine, and a first-class feature set that is unrivalled in the desktop market. If you are in the business of creating high-quality digital images Nuke is a production proven visual effects tool that brings speed, functionality and flexibility to your VFX pipeline.
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Making of Compass by Volkan..K
Posted by mayaTitan at 2008-02-19 19:05:22 with 2955 reads.
"Hi everybody, I am Volkan KACAR. I am glad to share the development process of my last work, ‘Compass and Paperclip’ – I hope you like it!"
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CGWhat - Damaged Robot
Posted by mayaTitan at 2008-02-19 19:02:34 with 1155 reads.
CGWhat has just released a new Tutorial how to Model a Damaged Robot http://www.cgwhat.com/tutorials.htm?tid=24 next free tutorial is how to model a character from the Bee Movie how cool is that.
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“Ancient Times” 3D Challenge
Posted by mayaTitan at 2008-02-19 18:57:10 with 613 reads.
CGArena is proud to present “Ancient Times” 3D Challenge, 15 Feb 2008 - 28 Apr 2008, sponsored by Pixologic, Craft Animations, iZ3d, N-Sided, Hyperfocal Design, ambientLight, Polyboost and Noesis Interactive. Express your creative ideas in a new and interesting way.
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finalF/X for 3ds Max 9 and 2008 Update Available
Posted by mayaTitan at 2008-02-19 18:53:13 with 1398 reads.
(Boston – February 15th, 2007) - cebas Computer, maker of finalRender®, today announced the release of finalF/X update for 3ds Max versions 9 and 2008. All users that purchased a finalF/X plugin within the last 2 months will get this update for free.
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Autodesk Launches 3ds Max 2009 and Introduces 3ds Max Design
Posted by mayaTitan at 2008-02-19 14:05:06 with 1040 reads.
"Every design has a story to tell," explained Marc Petit, senior vice president, Autodesk Media & Entertainment. "Entertainment technology enables design professionals to explore ideas, validate concepts and communicate design intent. It allows them to experience their designs before they are real."
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Making of Dead City
Posted by mayaTitan at 2008-02-12 02:27:40 with 5120 reads.
'Making of Dead City ' by Andrzej Majewski "" Dead City" is one of the fourteen locations which I'm preparing for my music clip. I don't want to say too much about the story, because some things can change (there's still a lot of work to do) and - what is more important - I might kill the punch line."