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Posted in: Animating » Scaling animation time

I have an animated spline that waves like a hair back and forth - I keyframed the vertices - there are 3 of them. The animation is 140 frames long.

Now I have to scale the animation so that it lasts over 800 frames. I tried scaling it using he dope sheet and the curve editor and it won't scale without messing with my tangents on the z axis. :help:

I tried changing my bezier curves to be "smooth" but that did not work because of the arcs that I need in the spline when it waves.

Does anyone know how to scale animation time on the "y axis" and not effect the "z axis" on the curve editor?

I have animated this thing 3 different ways and so I am trying to escape from having to reanimate the thing again to be the length of time I need it because getting the tangents just right was a :censored:...

Thanks for any help!!!!

O

Posted in: Animating » biped animation and riging method

To get some answers.. you should really post in full sentences and explain your problem in detail...

Animte a biped? .. answer: load a motion-capture-file, or set keys by hand...

See? The answer is as short as the question, but does not help a bit...

Posted in: Animating » biped animation and riging method

how to animate a biped...
and how to riging mesh object effectively':whistling:

Posted in: Animating » Animation for web

Yeah, some more informations about your background would be cool ;)
I would suggest to render the whole animation as .png sequence and load it into after-effects or canopus procoder; if you have... There you can downscale/sample your scene till it fits your requirements

Posted in: Animating » Animation for web

there are several things you could do. You can render the output of the frames to be very small in the render dialog box. Or if you are using after effects you can, yes, use the largest compression setting. depends. can you give me some more information. are you new to this? are you just using max?

Posted in: Animating » orthographic projection on camera

do you know the pros and cons of having a camera on orthographic? I did an animation and had the camera set to orthographic projection. It gives me the look I want but when I render out the ambient occlusion pass it flickers lines on and off of the geometry. when I take the camera off orthographic it does not give the flickering lines.

Anyone understand this and know how to fix???

tks, O

Posted in: Animating » Does anyone knows how to make this?

Hey man!!

Thank you a lot, that's really useful!! i had no idea about the morph modifier!!! :D :D Thank youuuuu!! :D

Posted in: Animating » Does anyone knows how to make this?

Hey there..
First of all, I do not know the menu that is shown in the short animation, but I guess I know how you can do something like that ;)

1st.. the eyes:

Thats the easiest thing. In 3dsmax you can use the look-at-constraint which is hidden in the top menu:
"Animation" - "Constraints" - "LookAt-Constraint"

The LookAt constraint controls an object’s orientation so that it’s always looking at another object. It locks an object’s rotation so that one of its axes points toward the target object.(3dsmax-F1-help)

How to use it, is explained in the online help of 3dsmax; so there is no use to copy paste the whole text here :)


2nd.. morph-targets:
In the animation it seams very easy to control the facial movement. Problem is, that it does not show the hard work that has to be done...
Although I do not know the menu shown in the animation; I am quite sure that they used morph-targets to realize it.

Morph-Targets are a cool thing:
You create one head; clone it and change its facial expression by moving some vertices.

Example: The basic head has open eyes, the first clone has closed eyes, the third clone looks angry, and so on...


To use Morphing in 3dsmax go to:
"creation-menu" - "compound objects" - "morph"

How Morphing works is also very well explained in the online help of 3dsmax (with screen-shots)

You can use the standard morph-menu in the same way as shown in your animation.

For example: Enter a morph-weight of 50 to your second head and the eyes should be half open/closed ;)

Hard to explain everything in detail on the forum...
Best would be if you use the 3dsmax-help and search for:
"LookAt Constraint" and
"Morph Compound Object"

I guess that this has not answered all your questions ;)... so: if you want to know something in detail, just ask :) .. (and tell us what modeling-software you are using; cause if you use maya, you can forget everything that I have said :) )

Posted in: Animating » Does anyone knows how to make this?

Hello.

Im not very good animating, but i have seen something that i liked a lot. Is like an facial animation object, done by a company for a movie they're making in my country.

Here's a sample:

http://www.3armovie.com/franky.htm />
Does anyone knows how to make something like that? i just have no idea about how's that, is that a script??

Thank you..

Posted in: Animating » Animation for web

Hello mans! :)

How can i create small size animation? Use some compression?I want to put thet animation on site for users of 56k modem :)! If you have some good advice, please post here!!

Thanks!