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Posted in: Modeling » 3D-model`s sale!

ONLY 2 WEEKS!
3D-MODEL`S SALE!
ONLY FOR YOU!
CLEARANCE SALE!
ITS WAITING FOR YOU!
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Posted in: Modeling » Free DSSP seminar, July 14-15, 2008 Koper (Slovenia)

A free DSSP seminar called "3D TECHNOLOGIES: A GLOBAL TREND" is available on July 14-15 at the Faculty of Management in Koper (Slovenia) for 3D students and 3D experts from the Adriatic region.

Topic for DAY 1: 3D scanning and editing
Topic for DAY 2: 3D modeling, preparing the files for 3D printing and 3D printing

with
- Peter Hansford, Vice President (Europe), Z Corporation (GB)
- Robert Keogh, European Sales Manager (3D-Scanning), Z Corporation (GB)
- Carlos Pérez Alba, EMEA Sales & Marketing Manager, McNeel Europe (Spain)
- Frederik Declerck, RP&M Business Development Manager, Materialise (Belgium)
- Gerd Schwaderer, European Sales Manager, Geomagic (Germany)



Free on-line appliactions:
from Slovenia: visit www.ib-procadd.si /> from Bosnia and Herzegovina: visit www.5d-cadd.ba /> from Croatia: visit www.caddprint.hr /> from Serbia: visit www.3d-caddit.com src='/images/smilies/grin.gif' alt=':D' />:D

Posted in: Modeling » Polygon/Triangle Problem

*Ok, don't know if this is the right section to place this question so i'll appologise in advance in case it isn't*:whistling:

OK, this seems to me as a relatively simple question.. (just don't know the answer):
I have a (editable mesh) model in 3ds max and for some reason my polygons divide into triangles (without new lines). Now, I just want plain polygons, so no divided ones;)

Here is a picture of my model (Problem visible):
http://img34.picoodle.com/img/img34/4/6/22/f_PolyTriangPm_b29bbcd.jpg />
*note*: I usely work with 'editable polygon' so that may have something to do with me not understanding it:hammer:

I would really appreciate a quick answer on this one:D

Posted in: Modeling » ASTEROID

Does any one know where i can get a good asteroid collision tutorial?

Posted in: Modeling » Resurfacing inside of studio max

Hi guys!I'm looking for a way to resurface inside 3ds max thats comparable to Maya's plugin Digital raster NEX or Topogun- I've been using poly boost but there's no XY shrinkwrap function that I can find. Do any of you know of a good tutorial or plugin?

Posted in: Modeling » Request

Oh... and here are the other 2 parts:

http://www.3dk.org/tutorial/Modeling-Texturing-and-Animating-low-poly-Lara-Croft-in-3ds-max-Part-II-.html /> http://www.3dk.org/tutorial/Modeling-Texturing-and-Animating-low-poly-Lara-Croft-in-3ds-max-Part-III-.html

Posted in: Modeling » Request

http://www.3dk.org/tutorial/Modeling-Texturing-and-Animating-low-poly-Lara-Croft-in-3ds-max-Part-I-.html />
;) but its quite old, and some things are out of date..
Still explains the main concepts of low-poly-modelling and animation :)

Posted in: Modeling » Request

Do anyone knows how can I find the tutorials of Lara Croft written by eumel?



Many thanks!

Posted in: Modeling » Merge

Thanks all,

I want to make a wall that is broken in the middle...But when i do one brick with boolean into the wall it all goes right, but when i want 2 do the second brick into the wall an boolean it, the first brick disapeares...


Actualy, Probolean is not the answer,
I know why its doing like this, you have to do the bolean at every object, for example:
you have a wall and want to draw to windows, first click on wall and bolean the first window, after that, unselect the wall, then select the wall again and do the bolean for the second window. i had the same problem and after a while i found the solution!
Hope it helps.

Posted in: Modeling » Merge

Thanks that Probolean works :D, now i can go and test all kinds of lightning :D thanks