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Hi all!!! This is on behalf of Yantram – A Leading 3D Architecture Designing Services Provider in India.
I am new to this forum and hope to get good support from all the forum members.
I am here to help the forum members & to get help from the forum members for whatever my queries are.
Hope to get support from all of you.
Thanks & regards
Yantram BPO Services Pvt. Ltd.
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Posted 3 months ago (September 26, 2008 at 19:06)
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ok done all that and it is looking good know I have generated caustic with a bitmap image this way it cuts the render time down as well
I am know trying to animate the scene and I have successfully animated the light rays but I don’t know how to animate the bitmap caustic I tried changing the phase but nothing
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Posted 3 months ago (September 26, 2008 at 13:41)
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Lookup the tutorials in 3dsmax. I seem to remember that there was fluid dynamics. If not there might be plugins that can do what you want.
Also, if you know the scale of size your props will be increasing and their rpms it would be easy to model/animate.
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Posted 3 months ago (September 26, 2008 at 12:48)
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If haven't done this for awhile, but you can probably use a volume light with a projection map. (That might go by the name of shadow map... and have it project something similar to caustics.)
Post some renders, use imageshack.us if you can't upload them on here and then paste the forum url it gives you.
Also you can use Photoshop like this: render without rays, then as a overlay have your rays shopped in.
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Posted 3 months ago (September 26, 2008 at 12:33)
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Thanx for the reply Lantzvillian
Concocting will not realy work and I don't know enough about scripting.
Do you know of a program that I can use?
The idea is to design a full scale windtunnel on computer before building it. It will be much more cost effective (and time effective) if I can do a design on computer than to build, and rebuild scale models.
Tanx again.
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Posted 3 months ago (September 26, 2008 at 9:01)
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Ok so I have a fairly decent set up know but it still doesn’t look like an underwater scene I have generated caustic and have put fog into the scene but I am having some trouble with light rays pleas could you tell me how to do this
The ones I make just look really bright also do you just use on light for this or several
Thanks for all your help so far
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Posted 3 months ago (September 26, 2008 at 6:33)
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It should work with a single light in your scene. The texture your sending it through or at.. can it generate caustics. If I remember correctly there is a setting that has that.
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Posted 4 months ago (September 25, 2008 at 19:16)
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I am using mental ray renderer for the caustic and applying it to a surface with a displacement map on it but I can only seem to put one light in the scene
I don’t know that much about rendering with mental ray
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Posted 4 months ago (September 25, 2008 at 17:52)
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cg13
What renderer are you using? Volume lighting will help create the rays. However, most implementations of what you want to do I have seen mostly done with Photoshop.
For caustics, are you bouncing the light through a rippled surface for example?
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Posted 4 months ago (September 25, 2008 at 17:22)
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Hi pleas can some one help me with 3d max I am trying to create an underwater scene but I cant seem to be able to create any light rays in the water also I am finding it hard to create caustic lighting on the sea bed I have looked at a number of tutorials but still know luck pleas can some one help me with this thanks
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Posted 4 months ago (September 25, 2008 at 16:09)
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