Our member Aziz Khan a.k.a. aziz3d wrote an exclusive tutorial
for 3DKingdom in which he's Building House with Box Modeling. Very easy to follow...
Building House with Box Modeling
by Aziz Khan a.k.a. aziz3d
here we will try to build a old looking building which is intended pretty simple modeling method, specially designed for beginners and intermediate user can read it too, box modeling is one of old and common method of modelers and its still powerful method to model something inside any 3d package, when I was learning 3ds max after spending some time my teacher told me to model human figure he made the reference /images and asked me to start modeling, believe me it was my first attempt to model something and before this I never been done any thing, I start working and I was really confused I tried several methods no success, even I tried every thing and idea I had in my mind but still no success, in the meanwhile my teacher visited me and told a few steps and I start working again this time I was surprised of my speed, in few minutes I reached to her torso, and its called box modeling, I hope I am not talking too much sorry guys.
before starting the tutorial I would like to mention, this tutorial is dedicated to www.3dkingdom.org one of my favorite websites in (Computer Graphics).
ok guys lets start the lesson,
1-fire up 3ds max any version regardless and create the box with same dimensions as in the picture illustrating below.
2-ok now right click on the object and then convert it to editable poly like the picture.
3-chnge the box color to white to help us to see the selected edges, ok select these 2 edges shown in the picture below.
4-now use the connect modifier and give it the segments of 2 as like the image.
5-go to vertex mode and then just move these 2 vertexes like so.
6-go to front view port and then select these 3 edges like the picture.
7-once again use connect modifier but this time with 1 segments, like the image.
8-now turn it from edge to polygon and then select any of these 4 faces, and then use (inset) modifier and do the same as like the picture below.
9-use the same setting for remaining 3 faces and your should look like the image.
10-now select the half faces of the object like the /images indicating down.
11-still with the faces selected now its time to extrude the selected faces, ok use the same setting like the picture illustrating right down.
12-select the top face and extrude it like below.
13-now selected these edges because we are going to create the windows now, ok select the edges like the picture indicating below.
14-ok now go to connect modifier and do the same as in image.
15-now with the above edges still selected once again use connect modifier as the picture below.
16-i changed the color of object to see the newly created edges. ok go to polygon and select one of these 4 faces which is reserved for windows, and then do (Inset) operation like the /images below.
17-and do the rest for remaining 3 faces, and now your object should look something like the picture.
18-now select these edges showing you in the picture below.
19-again use connect modifier with the same setting we did with others.
20-ok and select these edges as like the picture below.
21-once again we need connect modifier to create last part of window, but this time use with 1 segments like the image.
22-its time to create the place for the windows glasses, ok select one of these new created faces and use inset tool with the same setting as in image showing you.
23-and do the rest for all of them, now yours should look something like below.
24-now go to front view port and then select edge scroll down to find out (Cut) modifier and then start cutting like below, don't worry if your angle and dimension is not perfect we will fix it later on, after cutting yours should look some like the picture below.
25-ok now go to vertex mode and keep moving the vertex until you are not satisfied with angles, and fix the vertex like the picture below.
26-select these all faces and extrude them something like the /images below.
27-now select all the faces for glasses in window and use (Bevel) with the same setting right below.
28-ok now select all the faces around the window which is representing the frame and use extrude like the image illustrating below.
29-your overall shape should look some thing like the image indicating below.
30-use the same methods for door and window on the side, which we did to create windows.
31-its time to copy the other side, with the object selected go to (Tools) and then from dropdown menu choose (Mirror).
32-and then copy it something like the image below.
33-still with the one object selected scroll down to modify panel and find (Attach) button and then attach the unselected one, now it should be one single object when you select it.
34-here is my final model I added few extra thing like I pulled up few vertex on the middle and then extruded the face and then chamfered, added few support for the balcony so on and so forth.
here is the final render I really could not texture it because of shortage of time, I have used 2 lights one sky light and one directional light because every one dose not have v-ray, brazil, or final render engines that is why I tried to achieve the same result without these plug-ins, setting for sky light is (Multiplier=1.2) with cast shadows enabled, for the directional light (Multiplier=0.8) with ray trace shadows selected, as you can see we modeled just a single object and clone them out and place them randomly as like the towns are, if you think that you have really some spare time then start with the same methods but with different shapes of buildings, and also add some more extra objects if you have access to them like cars, bench's, barrels, plant pots, trees, stands for electricity suppliers, and so on and so forth, keep in mind small things are always putting life on the scenes as you never expect,
So here is the final render I achieve it.
if you have any kind of questions, feed backs, suggestions, and comments please feel free to write me I will be happy to hear from you, Good Luck!
Many thanks (Aziz Khan)