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3ds max: Building Reconstruction

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  • Posted by: PiLe
  • Added on: 9 February 2006 21:02
  • Reads: 3667
  • Rating: 10
  • Votes: 1

Our member Leos Sniffer Janek from

Building reconstruction in 3ds max

Integration of virtual model into real photo is common task for 3d artist. The following house reconstruction tutorial solves such a task. The goal is to visualise final look of the house under construction.
The classical creation of 3D model and visualisation would be ineffective. In this case, the reconstruction of the front part and the following composition into photo would suffice.

 

2D building design is a great advantage for reconstruction. You can find out the basic outlines of the walls from it.

2D curves are imported into 3ds max from CAD and then shaped into 3D model using Extrude. Exact positions of distinct objects are attained with move and rotate tools.
The main points for camera reconstruction are created in the copy of original photo. Yellow cross indicates position of the point, red one indicates ordinal number of the point. Cross in the circle is just for orientation and probably won´t be used in camera reconstruction. The right amount of points is very important for positioning the camera. Too few points may create camera with wrong perspective. Maybe too many points were created in this tutorial, but it is better to have more points and precise camera, than less points and a lot of work with corrections.
In 3ds max, helpers are created on the same places as on photo (using snap tool) -Create - Helpers - CamPoint. Their numbers correspond to the red ones on photo and their position is also identical with the position of points on photo.
Photo with selected helpers is placed on the background of interactive window. Using Camera Match, 3D campoints are flushed with positions on photo.
Using Create Camera, camera with very similar perspective as the original one is created. More points provide better result, some points may deform perspective, so it´s better not to use them (points marked with circle).

Some piece of information about camera accuracy is given by value of Current Camera Error. The lesser the value is, the more accurately the camera is created.

Additionally, points can be moved to change perspective. It isn´t necessary to create new cameras. You can simply adjust the actual one with Modify Camera button.

Reconstructed camera composes 3D model and photo quite well.
Now it comes to modeling building details - drips, rails, stairs, fence,.., giving textures and materials to objects. The scene doesn´t have complex objects, mostly procedural materials are used.
For good look, we need to simulate similar illumination as on photo. We don´t have real data in hand, so the sun position must be guessed from the shadows.
Vray with this setting is used for rendering:

The original photo was faked due to render (lamp and other disturbing elements removed)

Render image is composed into faked photo, especially connection of fence and green is edited. The chrome parts on frontal garage are retained. On rear garage, electroinstallation pillar is added.

Final visualisation was done in 10 hours.

Here you will find model in particular degrees of completion, with used textures, camera points and bitmaps for camera reconstruction - click!

Here you can view the photo in original resolution - click!

Final visualisation is here.

Graphical representation of individual phases is here.


This tutorial was written by Leos Sniffer Janek
www.maxarea.com

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