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3ds max: Car Paint and Rendering setup with Mental Ray

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  • Posted by: PiLe
  • Added on: 23 August 2004 0:10
  • Reads: 2804
  • Rating: No votes yet
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Few days after he finished his beautifull Peugeot 307 project, he decided to write a 3ds max 6 tutorial about Car Paint and Rendering setup with Mental Ray. He's no one else but our knight veXal...

Car Paint and Rendering setup with Mental Ray
http://www.vexal.com

I just finished my project of Peugeot 307, I saw many tutorials of car rendering, but very few with the combination of mental ray and 3ds max. So I decided to make one :)
I will use the 3ds max 6.0 and mental ray for this tutorial, and also my Peugeot Model.

1. Start 3ds max, first thing we need is to change the default renderer of max, open the Rendering dialogue box.

2. From "Choose Renderer" Dialogue box choose Mental Ray, and click ok.

3. The Rendering dialogue box will change with the addition of more and different options.

4. Now its time to make "Car Paint" material. Open the Material Editor, and click the "Standard" Button.

5. From "Material Map/Browser" Select "Shellac", and click ok.

6. Discard the Old Material.

7. After these steps the material editor will look like this, Click the Base material to open its editing options.

8. Click the diffuse map slot, and select "falloff" from Material/map browser.

9. Change the black and white colors to the colors shown in the picture below.
Top Color is R=200,G=0,B=0 and bottom Color is R=16,G=0,B=0.

10. Now modify the Curve in Mix curve option, as shown in the figure.

11. Click go to parent button and set the Specular level and Glossiness values as shown in the figure.

12. Click go to parent button once more and then click the shellac material slot.

13. Click on the standard material option, and choose Raytrace as new material.

14. Again click the diffuse map slot and select Falloff from material/ map browser. This time we will use "Fresnel" options instead of default "Towards/Away", also change the Index of refraction option to 2.5.

15. Click go to parent change the diffuse color to black, and also change other values as shown.

16. Click go to parent once more and change the Shellac color blend value to 85.

Part II - Scene settings

Now its time to finally set our scene with Car and light

Note: If you don't have modeled car which is ready for getting some paint, feel free to use cars from our 3D Models section.

17. Apply the Material to the body of car.

18. Select the Skylight by click the light and then Skylight button.

19. Create sky light on the scene and set its multiplier value to 1.5.

20. Create a plane over the car, as show in the fig, just for reflections.

21. Right click the plane over the Car and select its properties, Uncheck the boxes shown in the fig.

22. Now its time to make the material for the plane above the car, Select the diffuse map slot and select Output from the Material/Map Browser.

23. Change the RBG level value to 3.0.

24. Click go to parent and Change the diffuse color to pure white and self illumination to 100

25. Open Render Scene Dialogue box and change the settings as shown in the fig.

26. These r the settings that I used to render the Peugeot 307, U can change settings to adjust Your taste or requirements.

Here are few rendered /images



This tutorial was written by 3D Kingdom Knight veXal
http://www.vexal.com

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