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3ds max: From 3-Lights to Mental Ray

Article info

  • Posted by: PiLe
  • Added on: 11 July 2005 17:56
  • Reads: 2322
  • Rating: 10
  • Votes: 1

Between the reactor series break, we bring you very nice lighting tutorial which covers From 3-Lights to Mental Ray in 3D Studio Max. Tutorial is joint project of two of our admins (Eumel3d and BryanA.)...

Introduction

Lightning is one of the most important things in CG-art. Ever since CG exists, artists wanted to
create perfect copies of real life. One big problem was lighting up the scene.
Where to put the different spots to get a half-decent result? In this short article we want to explain the 3 basic methods of lightning. This tutorial is focused on bloody beginners and should help them to choose the right lightning technic for their projects.

The three lightning techniques are: The three lights scene, the sphere of lights and lightning with mental ray. The three lights scene is very easy to handle: Just place 3 different spot-lights around the scene. Although the results look quite good for CG-art, real“freaks” can’t be satisified with this kind of lightning, me included. Therefore another solution exists. The “Sphere of Lights”, which is a a dome of lights that give nice soft shadows. The results are quite amazing but the script creates hundreds of spotlights around the scene which make the handling a bit complicated.

The last solution is Mental Ray, a Renderer that comes with 3dsmax6. With the help of this renderer you can create photorealistc effects that are not feasible with the normal scanline renderer.

Click Here to download PDF version of tutorial!


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