Our member PiledotNET has translated one of his short 3ds max tutorials which is explaining some basic things about Global Ilumination. If you're a newbie interested in lighting techniques in 3D programs, this is a right place to start...
Global Ilumination
by PiledotNET Hi guys! My name is Filipe M. Deschamps, I'm in charge of Redpixel's 3ds max section and I'm here translating one of my tutorials for our friends at 3D Kingdom (site you're on)!
Check the strong, more linear shadows and the weak and more fuzy ones that we are going to call as hard shadows and soft shadows, respectively. We can see almost the same properties, but not in the same intensity, hard shadows now are gone. This is happening because an general lighting is been casted from the sky, and we can call this a sky light. One of the characteristic of the sky light is produce an illumination coming from all the directions. A cloudy day is exactly that.See the comparison below: * At left a sunny day. This means one principal point of light (the sun), it will cast light in one direction only creating hard shadows. Remember that the specular highlight is more definite too. See down two renderings, at left one without GI and the other with GI activated. From now on, you need to become more observer, watch carefully every thing around you. When you go to the street, whatch how lights and shadows are.. How many lights do you have in your bedroom? How many shadows are been casted from them? Are they hard or softshadows? This tutorial was written and translated on English by 3D Kingdom knight PiledotNET (RedPixel.com.br) |






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