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  • Tutorial: Making of Prince NyTael

    Posted by eumel3d at 2008-06-17 15:39:49 with 6096 reads.

    Malanjo, from 3dtotal, spent his rare freetime to write an excellent Making-Of article about his latest masterpiece: Prince NyTael. Software used: 3d Studio MAX and ZBrush...

  • Tutorial: Procedural Carpaint

    Posted by eumel3d at 2008-06-17 15:20:23 with 5190 reads.

    Anselm von Seherr – Thoß wrote a short but good tutorial on how to use After Effects, a post-production-tool, to create stunning effects. It's a small people tutorial on procedural carpaint using 3d Studio MAX and After Effects. Definitely worth a look!

  • Tutorial: Next Gen Vehicle Creation

    Posted by eumel3d at 2008-06-15 14:08:53 with 6537 reads.

    Once again, 3dtotal published a detailed tutorial! This time Valentin Nadolu presents a method of creating a next gen vehicle asset. The difficulty level is medium, so to better understand and use this tutorial, the reader needs to have a basic understanding of the processes involved in modelling and texturing an object in Maya...

  • Podcast #3: "Pigeon: Impossible."

    Posted by eumel3d at 2008-06-11 14:55:24 with 2058 reads.

    All good things are three. Today 3DK.org shows you the 3rd podcast from Lucas Martell. In this episode of the Pigeon: Impossible podcast, he gives us a behind-the-scenes look at the lighting design of his upcoming short, as well as a brief tutorial on how multiple lighting passes were used to build the visual look of the film.

  • Tutorial: Basic Lighting with Maya

    Posted by eumel3d at 2008-06-11 14:15:06 with 1413 reads.

    Sean Hewitt wrote a tutorial covering some basics of lighting in Maya, utilising Mental Ray. He explains the concept of 3-point lighting, how to set it up and how to use it in your projects. Even users of other 3d-packages should not miss that tutorial as it gives good software-independent hints...

  • Making of the Female Zombie

    Posted by eumel3d at 2008-06-09 14:08:50 with 3013 reads.

    3dtotal added a new Making-Of to their collection. This time Gary Newman explains how he did his latest artwork: The Female Zombie. This Making-Of shouldn’t be seen as a step-by-step as Gary only hints at some of the processes used.

  • Tutorial: Making of Surprise

    Posted by eumel3d at 2008-06-06 15:19:02 with 1749 reads.

    CG-Artist Guido Zatti found some time and wrote an excellent Making-Of article. On 3 pages he explains how he used MAX and ZBrush to create his funny artwork called Surprise.

  • Tutorial: Making of Urban

    Posted by eumel3d at 2008-06-05 08:49:57 with 2587 reads.

    And another Making-Of. This time Somogyi Donat describes how he did his latest picture: Urban; using 3dsmax and Photoshop.

  • Tutorial: Making of Assassin

    Posted by eumel3d at 2008-06-05 05:55:20 with 2793 reads.

    CG-Artist Plamen Iliev wrote a detailed Making-Of about his latest masterpiece Assassin. On 6 pages he explaines how he used 3ds Max 9/2008, ZBrush 3.1, BodyPaint and Photoshop to create a unique 3d-character.

  • Tutorial: Making of Italian Creek

    Posted by eumel3d at 2008-06-04 04:30:05 with 1436 reads.

    3dm3 posted a very well explained Making-Of. IcemanJ explains how he created his masterpiece Italian Creek. Although this Making-Of is not a step by step tutorial and covers only the most interesting parts of the production, it is definitely worth a look...

  • Making of PhotoRealistic Actress In 3D

    Posted by eumel3d at 2008-06-03 05:40:52 with 2595 reads.

    CGIndia posted a free tutorial for Maya Users. The tutorials is created by CG Artist MAX Wahyudi who explains how to create a "PhotoRealistic Actress In 3D using Autodesks Maya". The tutorial is focused on intermediate users...

  • Making of "The Legends" Jeep Willys MB

    Posted by eumel3d at 2008-06-02 14:48:22 with 1306 reads.

    Rasyid Ridha also known as XtremeTm worte a short making-of article about his lates work: Jeep Willys MB. He used XSI for basic compositing and all the models, Maxon Bodypaint for unwrap and texturing and Adobe Photoshop for post-production including the final composite, some painting and other tweaking...

  • Video Tutorial: Modeling Female Face

    Posted by eumel3d at 2008-05-31 14:03:21 with 3270 reads.

    3d-artist Giorgio Luciano did an excellent video-tutorial for 3dsmax-users. In 1 hour 9 minutes he explains how to create a female head. The video covers all small details from start in photoshop to the final poly-model in 3dsmax. You can't find a better free video tutorial for female face modeling...

  • Tutorial: Making of Rapture

    Posted by eumel3d at 2008-05-28 05:19:42 with 2059 reads.

    Brajan Martinovic wrote an excellent making of article about his latest work Rapture. Not only 3dMax users will find usefull informations for their own projects, as lots of screencaps show his work in progress...

  • Tutorial: 'Making of Ready to Fly'

    Posted by eumel3d at 2008-05-25 04:43:41 with 2140 reads.

    3dtotal posted a very well explained "making of"-article. Adrian Baluta shows us how he created his latest master-piece called Ready to Fly. Lots of screen-caps and usefull hints are waiting...

  • Tutorial: Fear of the Dark

    Posted by eumel3d at 2008-05-25 03:24:04 with 1559 reads.

    CGSociety posted a short making of aticle that was done by master Artist Patrick Beaulieu. He takes us on his creature creation tour for the Strange Behavior CGChallenge and EXPOSÉ 6’s ‘Fear of the Dark’. He used 3ds Max, Photoshop, Mental ray, Mudbox and Hair FX to create a unique character.

  • VIDEO Tutorial: Camera Projection

    Posted by mayaTitan at 2008-03-29 07:41:20 with 5575 reads.

    This video is about creating a camera projection (camera map per pixel) for an animation with pointing photo realism and maintaining rendering speed with Mental Ray in 3dsmax..Video has no sound but I believe everything is clear without the sound. 30 minutes 106 mb quicktime.

  • Cloth Simulation: Controlling it with Weight Maps

    Posted by mayaTitan at 2008-03-29 07:33:07 with 4585 reads.

    While I was working on an animation project, I was struggling a little bit on how to get a localized effect on getting cloth simulation to work on a character. So, I took a small hiatus on my own character and opened and old scene to test my theory on a way to control my cloth. A lot of artists like me having tried many different ways to get cloth simulation working and have struggled constantly.

  • HDRI in Lightwave

    Posted by mayaTitan at 2008-03-29 07:28:02 with 1775 reads.

    "This tutorial has been written to serve Hyperfocal Design's customers who are using their HDRI sky textures, but can be just as easily used for other HDRI environments."

  • Create Realistic Head

    Posted by mayaTitan at 2008-03-18 20:11:37 with 5462 reads.

    In this tutorial by Steve Jubinville learn how to create a realistic head using ZBrush and Softimage XSI

  • Video Tutorial: Interior Lighting by using Mental Ray

    Posted by mayaTitan at 2008-03-17 05:19:02 with 4812 reads.

    "This video tutorial is created by artist Mahmoud Keshta in 3ds max by using Mental Ray. In this 12 minutes video tutorial (without sound) will explain you how to use Sunlight, Skylight in the daylight interior scene and render through mental ray."

  • Making of The Death Of A Bird

    Posted by mayaTitan at 2008-03-11 06:25:23 with 3432 reads.

    The Scene was modeled in Autodesk 3D Max 9. The whole idea was to model a bird cage as a part of modeling practice.

  • Making of Wood/Concrete WC

    Posted by mayaTitan at 2008-03-11 06:21:28 with 3522 reads.

    by rip "This was a client work, and we ask me to create a simple and modern Bathroom with similar lines as the exterior house (FIG. 1), very simple and with a lot of concrete and Wood."

  • Making of The Fall Scarecrow

    Posted by mayaTitan at 2008-03-11 06:19:14 with 1703 reads.

    by Christopher Tackett At the start of this project I wasn’t sure if I wanted to render it in Lightwave or Zbrush. I probably could have created a slightly better rendering with Lightwave since it would have more accurate shadows. But during some early Zbrush test renderings of the scene I felt I was getting great results from the Zbrush rendering engine.

  • Glowing Material with Mental Ray

    Posted by mayaTitan at 2008-03-11 06:12:49 with 3455 reads.

    by Florence Design Academy Glowing materials are very useful to create light effects. For example a neon-light effect. This kind of material is a light-emitting material. It will create light and shadows like an Omni Light. (For this material you must use Mental Ray).

  • Making of Total Kitchen by abuyhia

    Posted by mayaTitan at 2008-03-03 07:18:49 with 6385 reads.

    "Hello, my name is Mohamed AbuYhia, I am from Egypt. I have been taken a lot of time for this design, after that long time also for making a library for taking out the Total kitchen."

  • Making of ruins by Lukasz Szeflinski

    Posted by mayaTitan at 2008-03-03 07:17:46 with 2801 reads.

    "This time I wanted to concentrate on proper texturing and realism. It took me 5 months of my free time to create this scene. My main goal was to recreate the already existing environment in 3d as accurately as possible to achieve a high degree of realism, just like in the movie production. I knew from the beginning that for this work, in order to achieve the intended realism, I would have to put emphasis on textures."

  • Modifier substitute

    Posted by mayaTitan at 2008-03-03 07:15:41 with 1939 reads.

    A basic 3dsmax tutorial about the substitute modifier.

  • Compositing Part 2

    Posted by mayaTitan at 2008-03-03 07:03:46 with 1574 reads.

    "This is the 2nd part of this guide, more 'how' than 'what' from the first part. I've just realised how long ago it was now when I wrote the first part nearly 6 months, time flies these days :)."

  • Compositing Part 1

    Posted by mayaTitan at 2008-03-03 07:01:43 with 2088 reads.

    "Before I start I should say that this is based on what I know and learnt from people at uni, and at work, and the internet. Other people you may learn from prefer more or less passes etc. for more control or to save on excess files - so just keep in mind there are usually different ways to do things all with their own advantages and disadvantages (and don't blame me)."

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